tag:blogger.com,1999:blog-926838900470134457.comments2023-04-27T05:51:03.473-07:00No Idea What I'm DoingChipacabrahttp://www.blogger.com/profile/07733152134515137655noreply@blogger.comBlogger66125tag:blogger.com,1999:blog-926838900470134457.post-67374552266603757392020-12-31T22:24:04.037-08:002020-12-31T22:24:04.037-08:00Wow, beautiful pictures. Im from Malawi. Havent be...Wow, beautiful pictures. Im from Malawi. Havent been home for quiet a while. These pics gave me an idea of how things are now. I heard they built the roads like that. Its nice to see it. Thank you! ..<br /><a href="https://www.aceviral.com/en/g/angry-gran-run" rel="nofollow">angry gran</a>Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-926838900470134457.post-61278397989947403802017-11-29T08:52:55.323-08:002017-11-29T08:52:55.323-08:00what came to my mind is that I might just message ...what came to my mind is that I might just message you on Kongregate <_<...<br /><br />will do that tomorrow, but today there is no time left. And by the way, sorry for the stalking, i'm just a huge fan of indie game developmentAnonymoushttps://www.blogger.com/profile/14030032310001196000noreply@blogger.comtag:blogger.com,1999:blog-926838900470134457.post-83869826706352005542017-11-29T08:49:15.355-08:002017-11-29T08:49:15.355-08:00It's me again. Dunno why i am mentioned as unk...It's me again. Dunno why i am mentioned as unknown but hey, pretty sure it will take some time until you answer. Changed to Haxeflixel atm like you said everyone else did :D. And it's a huge less pain in the ass. I have read so fucking much the past 10 days ouh my gosh... and today, i thought about visiting Kongregate again for some good ol' flash games n stuff, just for a quick play, i had an hour to surpass.<br /><br />And dude, i mean it as i say.. I took the first game i saw somewhere, and it was Project Jumper. Played and played and played, then i read the description and that blew my mind....<br /><br />btw. for a flash game in 2011 by a guy with at that time literally no professional experience, that game felt soo good... I've played it an hour or so, until there were only one coin left, and than i ran into a bullet by mistake and ragequited...<br /><br />but dude AWSOME Game / Prototype<br />Anonymoushttps://www.blogger.com/profile/14030032310001196000noreply@blogger.comtag:blogger.com,1999:blog-926838900470134457.post-12591609876532611802017-11-19T06:48:26.554-08:002017-11-19T06:48:26.554-08:00Heyho :). I'm trying to learn AS3 + Flex SDK +...Heyho :). I'm trying to learn AS3 + Flex SDK + Flixel to jump a little bit more into the practice of game developing. You're helping me a lot. I never did a project with Flash Develop (or something with Flash in general), so i'm starting totally from scratch as you did time ago. Hope to hear from you somehow at some time. I will now read through this whole blog and try to learn as much from you as possible ^__^.Anonymoushttps://www.blogger.com/profile/14030032310001196000noreply@blogger.comtag:blogger.com,1999:blog-926838900470134457.post-90481944996514577252015-11-26T14:00:32.627-08:002015-11-26T14:00:32.627-08:00i get the access of undefined property errori get the access of undefined property errorAnonymoushttps://www.blogger.com/profile/04764918586871883760noreply@blogger.comtag:blogger.com,1999:blog-926838900470134457.post-13943259405655911222015-06-21T21:22:25.630-07:002015-06-21T21:22:25.630-07:00FlxG.state now it's a only reader property.
N...FlxG.state now it's a only reader property.<br /><br />Now we put:<br /><br />FlxG.switchState(new PlayState);Anonymoushttps://www.blogger.com/profile/15989497596194207394noreply@blogger.comtag:blogger.com,1999:blog-926838900470134457.post-71792018285843005372015-06-21T20:52:53.939-07:002015-06-21T20:52:53.939-07:00Finally in this chapter, I make a few changes for ...Finally in this chapter, I make a few changes for a best climb on the ladders:<br />This lines seems don't take effect<br /><br /> if (this._climbing && ( this._parent.ladders.getTile(this._xgrid, this._ygrid - 1) ) ) {<br /> this.velocity.y = -RUN_SPEED;<br /> }<br />so, I deleted.<br /><br />And, our character only move on the ladder if we move it with UP and DOWN keys respectively, adding this lines:<br /><br /> if (FlxG.keys.justReleased("UP")) {<br /> this.velocity.y = 0;<br /> }<br /> <br /> if (FlxG.keys.justReleased("DOWN")) {<br /> this.velocity.y = 0;<br /> }<br /><br />"Solid" attribute seems don't take effect too, but I don't remove it... One never know :)Anonymoushttps://www.blogger.com/profile/15989497596194207394noreply@blogger.comtag:blogger.com,1999:blog-926838900470134457.post-42815932275498599412015-06-21T09:54:36.623-07:002015-06-21T09:54:36.623-07:00Another problem implementing double jump.
I don&#...Another problem implementing double jump.<br /><br />I don't know the mechanical of <br /><br />if (FlxG.keys.justPressed("UP") && (velocity.y > 0) && _canDJump==true)<br /><br />...in version used in this tutorial, but in mine (AdamAtomic-flixel-2c1e5dc.zip), that doesn't work properly.<br /><br />I mean, double jump is working, but the sound for the first jump is gone, so, the best and short way that I could make it work again, was adding the same line that allow play the jump sound after this line<br /><br />this.velocity.y = -.6 * this.maxVelocity.y;<br /><br />i.e.<br /><br /> if (this._jump > 0) {<br /> if (this._jump < .035) {<br /> this.velocity.y = -.6 * this.maxVelocity.y;<br /> FlxG.play(this.sndJump, 1, false);<br /> }else {<br /> this.velocity.y = -.8 * this.maxVelocity.y;<br /> }<br /> }<br /><br />instead of <br /><br /> if (this._jump > 0) {<br /> if (this._jump < .035) {<br /> this.velocity.y = -.6 * this.maxVelocity.y;<br /> }else {<br /> this.velocity.y = -.8 * this.maxVelocity.y;<br /> }<br /> }<br /><br />A last little thing in this issue, I put<br /><br />if (FlxG.keys.justPressed("UP") && this.velocity.y && this._canDjump) <br /><br />instead of<br /><br />if (FlxG.keys.justPressed("UP") && (velocity.y > 0) && _canDJump==true)Anonymoushttps://www.blogger.com/profile/15989497596194207394noreply@blogger.comtag:blogger.com,1999:blog-926838900470134457.post-76364201896674294942015-06-21T06:03:48.858-07:002015-06-21T06:03:48.858-07:00functions hitBottom/top/left/rigth doesn't exi...functions hitBottom/top/left/rigth doesn't exist anymore. Now, in the last release, we only need put on our update event (course, from the Player.as) the next function<br /> <br /> if (this.isTouching(DOWN)) {<br /> if (!FlxG.keys.UP) {<br /> this._jump = 0;<br /> }<br /> }<br /><br />Really "this" keyword is not neccesary, but I like to differentiate private attributes from variables from the event.<br /><br />Function isTouching (isTouching(DOWN), isTouching(up), isTouching(LEFT), isTouching(RIGHT)) are our replacement for events hitBottom, hitTop, hitLeft, hitRight.Anonymoushttps://www.blogger.com/profile/15989497596194207394noreply@blogger.comtag:blogger.com,1999:blog-926838900470134457.post-63624612630459439532015-06-20T12:26:31.934-07:002015-06-20T12:26:31.934-07:00FlxG.showBounds doesn't exist anymore. Now is ...FlxG.showBounds doesn't exist anymore. Now is FlxG.visualDebug. So, the new code is right this:<br /><br />FlxG.visualDebug = !FlxG.visualDebug<br /><br />Anonymoushttps://www.blogger.com/profile/15989497596194207394noreply@blogger.comtag:blogger.com,1999:blog-926838900470134457.post-9277622795595571402015-06-20T08:03:14.123-07:002015-06-20T08:03:14.123-07:00I thing this issue was solved in the past, because...I thing this issue was solved in the past, because I never had that sound problem....or at least I never noticed :)Anonymoushttps://www.blogger.com/profile/15989497596194207394noreply@blogger.comtag:blogger.com,1999:blog-926838900470134457.post-64536743329907668442015-06-20T07:59:23.341-07:002015-06-20T07:59:23.341-07:00I have really problems implementing the _cooldown ...I have really problems implementing the _cooldown flag.<br /><br />Bullets always came out together.<br /><br />So, I make a little change when X key is detected:<br /><br />if (FlxG.keys.X) {<br />if (this._cooldown >= GUN_DELAY) {//adding this if, the thing really work nice<br />this.shootBullet();<br />}<br />}<br />this._cooldown += FlxG.elapsed;<br /><br />instead of<br /><br />if (FlxG.keys.X) {<br />this.shootBullet();<br />}<br />this._cooldown += FlxG.elapsed;<br /><br />I don't know if this is the wrong way, but at least the code is now working for me.Anonymoushttps://www.blogger.com/profile/15989497596194207394noreply@blogger.comtag:blogger.com,1999:blog-926838900470134457.post-20361977720967574372015-06-20T07:58:35.572-07:002015-06-20T07:58:35.572-07:00This comment has been removed by the author.Anonymoushttps://www.blogger.com/profile/15989497596194207394noreply@blogger.comtag:blogger.com,1999:blog-926838900470134457.post-15250272957671433982015-06-20T07:46:06.160-07:002015-06-20T07:46:06.160-07:00_bullets.getFirstAvailable()
instead of
_bullet..._bullets.getFirstAvailable()<br /><br />instead of <br /><br />_bullets.getFirstAvail()Anonymoushttps://www.blogger.com/profile/15989497596194207394noreply@blogger.comtag:blogger.com,1999:blog-926838900470134457.post-52845414822376623862015-06-13T12:57:00.597-07:002015-06-13T12:57:00.597-07:00Awesome work dude!
There are a few things in addi...Awesome work dude!<br /><br />There are a few things in addition to comments:<br /><br />Properties 'alive' and 'exist', it appears to function in the same way. Course, instead of property 'dead'<br /><br />And<br /><br />FlxG.shake(0.05, 0.35);<br />FlxG.flash(0xffDB3624, 0.35);<br /><br />instead of<br /><br />FlxG.quake.start(0.005, .35);<br />FlxG.flash.start(0xffDB3624, .35);<br /><br />Thansk a lot :)Anonymoushttps://www.blogger.com/profile/15989497596194207394noreply@blogger.comtag:blogger.com,1999:blog-926838900470134457.post-88460834535510431622014-12-30T05:07:52.843-08:002014-12-30T05:07:52.843-08:00I am having a similar problem, except the screen i...I am having a similar problem, except the screen is black. My code is the same. Perhaps something to do with a newer version of DAME?<br />Katrinhttps://www.blogger.com/profile/01053072646306769060noreply@blogger.comtag:blogger.com,1999:blog-926838900470134457.post-20666795266571343032014-06-12T21:21:05.369-07:002014-06-12T21:21:05.369-07:00I also want to add that a matrix can be imported t...I also want to add that a matrix can be imported through the file menu if you want to carry over one from another project.secvhttps://www.blogger.com/profile/03809479645552290398noreply@blogger.comtag:blogger.com,1999:blog-926838900470134457.post-5703259499416205862014-06-12T20:55:03.246-07:002014-06-12T20:55:03.246-07:00So 4 years later you're the first person I fou...So 4 years later you're the first person I found who explains the tile matrix feature. Thank you.secvhttps://www.blogger.com/profile/03809479645552290398noreply@blogger.comtag:blogger.com,1999:blog-926838900470134457.post-23627298643982379442014-02-22T21:32:17.254-08:002014-02-22T21:32:17.254-08:00I had every error I encountered fixed until it sai...I had every error I encountered fixed until it said: "Access of undefined property dead."<br /><br />For anyone following this tutorial, you'll need to use<br /><br />if (!exists) { return; }<br /><br />instead of <br /><br />if (dead) { return; }Andriconhttps://www.blogger.com/profile/16293065557890582914noreply@blogger.comtag:blogger.com,1999:blog-926838900470134457.post-57771008329878436022013-12-28T19:20:17.339-08:002013-12-28T19:20:17.339-08:00Honestly...I still can't get the tiles to show...Honestly...I still can't get the tiles to show correctly... I assumed that by "view raw image data" you were reffering to "edit raw image data". I click on the then saved the map, exported the png and cvs file, but my map still has grey tiles instead of the color i painted them, and not to mention the map seems to be cut off.Alex Vhttps://www.blogger.com/profile/17711387156044607068noreply@blogger.comtag:blogger.com,1999:blog-926838900470134457.post-62618346155793067252013-12-27T19:59:20.120-08:002013-12-27T19:59:20.120-08:00For some reason when I run the compiled program, m...For some reason when I run the compiled program, my tiles are grey, and the map is cutoff. I did paint my tiles a red color and dame...it didn't say in the tutorial but I assumed I needed to and went ahead and exported the map as an image. Here's my play state code<br /><br />package com.chipacabra.Jumper<br />{<br /> import org.flixel.*;<br /> <br /> <br /> public class PlayState extends FlxState<br /> {<br /> [Embed(source = "../../../../levels/mapCSV_Group1_Map1.csv", mimeType = "application/octet-stream")]<br /> public var levelMap:Class;<br /> [Embed(source = "../../../../art/tilemap.png")]<br /> public var levelTiles:Class;<br /> public var map:FlxTilemap = new FlxTilemap;<br /> override public function create():void<br /> {<br /> add(map.loadMap(new levelMap, levelTiles, 16, 16));<br /> super.create();<br /> }<br /> }<br />}<br />Alex Vhttps://www.blogger.com/profile/17711387156044607068noreply@blogger.comtag:blogger.com,1999:blog-926838900470134457.post-82077244191915398822013-12-12T19:08:49.005-08:002013-12-12T19:08:49.005-08:00Right-click on Jumper.as, "Set document class...Right-click on Jumper.as, "Set document class"!Anonymoushttps://www.blogger.com/profile/10774290738564889732noreply@blogger.comtag:blogger.com,1999:blog-926838900470134457.post-39401830308811349482013-11-17T00:26:07.199-08:002013-11-17T00:26:07.199-08:00When I try to run it, it says "In order to bu...When I try to run it, it says "In order to build this project, you must mark the AS or MXML as "document class" in the project tree." please help!gagehttps://www.blogger.com/profile/18322332143917500109noreply@blogger.comtag:blogger.com,1999:blog-926838900470134457.post-48572301425315805232013-11-04T20:10:34.192-08:002013-11-04T20:10:34.192-08:00This comment has been removed by the author.Chttps://www.blogger.com/profile/06801141216720563460noreply@blogger.comtag:blogger.com,1999:blog-926838900470134457.post-79892516315908450242013-11-01T15:41:20.290-07:002013-11-01T15:41:20.290-07:00@Stephane Wantiez Thanks!!!!@Stephane Wantiez Thanks!!!!Anonymoushttps://www.blogger.com/profile/13590138554992748769noreply@blogger.com