No Idea What I'm Doing

A step-by-step look into the process of making a videogame, learning as I go. As a side effect, this is turning into a newbie tutorial for Flixel and AS3 game design.

Thursday, August 4, 2016

Raycasting woes

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What I'm working on now is a raycasting engine, like was used back in the days of Wolfenstein 3D. It's not a complicated technique, ...
3 comments:
Thursday, July 7, 2016

So what happened?

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Gosh, it's been a while, huh? Well, if you're hoping that I'm rising phoenix-like from the ashes to complete Project Jumper... ...
Wednesday, June 29, 2016

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*blows dust off of blog* Not entirely dead yet.
Friday, April 1, 2011

Gearing up to 2.5

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The Flixel team (i.e. Adam Saltman) is hard at work on the next version of Flixel. If you've been watching the twitter feed , you can se...
Tuesday, March 29, 2011

BFXR

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If you recall, I used DrPetter's program sfxr  to make the sound effects for Project Jumper. Well, the lovely thing about open source co...
Saturday, March 19, 2011

Not all effort results in progress

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I got it in my head today to make a useful variation of FlxSprite. Basically, I just want to add some simple masking, a function that will l...
Tuesday, March 15, 2011

Organization

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One of the things that doesn't leap out at you right away as a new game developer is just how many files start building up, and how impo...
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