Instead, I'm just going to list some stuff out in no particular order, and cross it off as I get it done, and add new things as I think of them.
I may not get to all of these, and the list isn't very exhaustive, but it does mean that if I don't have anything better in mind, I can just pick something at random off the list and work on that. Direction is a good thing.
Display map- Scrolling
- Layers (e.g. background)
Display player spriteMove player spriteLeft-rightJump- Mario style controlled jumps
Map collision- Tiles that can be jumped through from below
- Harmful tiles
- Special effect tiles
- Text boxes/popup messages
- Sound/Music
- Background music
- Sound effects
- Collectables/powerups
- Camera
- Follow player
- Stay in map
- Follow target other than player
- Cut scenes
- Changing levels
- Continous map (load area changes seamlessly)
- Main menu
- Save games
- HUD
- Enemies
- Ability to kill/be killed
- AI/pathfinding
- Multiplayer
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