Display mapScrollingLayers (e.g. background)Display player spriteMove player spriteLeft-rightJump- Mario style controlled jumps
Map collision- Tiles that can be jumped through from below
- Harmful tiles
- Special effect tiles
- Different environment types, eg water
- Text boxes/popup messages
Sound/MusicBackground musicSound effects- Collectables/powerups
- Camera
Follow playerStay in map- Follow target other than player
- Cut scenes
- Changing levels
- Continous map (load area changes seamlessly)
- Main menu
- Save games
- HUD
Enemies- Ability to kill/be killed
- AI/pathfinding
- Multiplayer
- Weapons/Ability to fight enemies
- Projectiles
- Stompin'
- Different movement types
- Climbing
- Swimming
- Flying
- Double jump
A step-by-step look into the process of making a videogame, learning as I go. As a side effect, this is turning into a newbie tutorial for Flixel and AS3 game design.
Wednesday, January 5, 2011
Project Jumper: Interstice II
Let's just take a look at our progress so far. Anything bold is new stuff I've thought to put on the list.
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