Display mapScrollingLayers (e.g. background)Display player spriteMove player spriteLeft-rightJumpMario style controlled jumpsLaddersMap collision- Tiles that can be jumped through from below
- Harmful tiles
- Special effect tiles
- Different environment types, eg water
- Text boxes/popup messages
Sound/MusicBackground musicSound effects- Collectables/powerups
- Camera
Follow playerStay in map- Follow target other than player
- Cut scenes
- Changing levels
- Continous map (load area changes seamlessly)
- Main menu
- Save games
- HUD
EnemiesAbility to kill/be killed- AI/pathfinding
- Multiplayer
- Weapons/Ability to fight enemies
Projectiles- Stompin'
- Different movement types
Climbing- Swimming
- Flying
Double jump- Editable controls
- Pushable blocks/crates
A step-by-step look into the process of making a videogame, learning as I go. As a side effect, this is turning into a newbie tutorial for Flixel and AS3 game design.
Tuesday, January 18, 2011
Project Jumper: Interstice III
Again, stuff added in bold is new. Not that there's a lot of it.
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