Not too long ago, I mentioned how neat it was that FlxG has properties on it that you can access from any of your classes, like FlxG.score and FlxG.state. I was considering making my next update all about how to use that concept to your advantage, but someone's already beaten me to it.
Photon Storm has a new post up that covers everything I would have said, so you should probably just go there and read it. :D
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