On various forums and such, I always see questions about how to get the basics of programming working. I thought I'd just leave a spot here for people who are trying to follow along with Project Jumper, but are still confused.
So, go for it. Is there anything in Jumper that I've done that you don't understand? Anything I covered too quickly? Even basic stuff that I haven't covered at all?
A step-by-step look into the process of making a videogame, learning as I go. As a side effect, this is turning into a newbie tutorial for Flixel and AS3 game design.
Showing posts with label FlashDevelop. Show all posts
Showing posts with label FlashDevelop. Show all posts
Sunday, February 20, 2011
Sunday, January 9, 2011
Project Jumper Part 7: Lock and Load
Well, I think that helmutguy has been defenseless long enough. Let's give him some way to fight back. I'm going to go with two different abilities; that should establish some basic principles.
- Pew pew lasers
- STOMP
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| This is really only 5 pixels tall, but it looks pretty sweet | zoomed in. |
Saturday, January 8, 2011
Need more help with FlashDevelop?
This is as much a bookmark for myself as anything else. Michael Williams has a tutorial over on tutsplus that explains a lot about how and why to use FD either instead of or alongside the official Flash IDE. It also has a lot of tips and tricks to help you code faster and more efficiently. Be sure to check out the comments also, there's some good tips in there. I've now got a bunch of new post-it notes next to my monitor with keyboard shortcuts I didn't know about before.
Sunday, December 5, 2010
Project Jumper Part 1: Let's get organized
Getting started for real this time. This first part is stuff I've done over and over, so it's going to sound more tutorialish than future installments. Don't worry, I won't know what I'm doing much longer.
Anyway, the first thing to do is to pick a platform.
I'm going to go with Flash/Actionscript, because it's pretty similar to what I'm already familiar with, and because with a little fussing it's free. I'm willing to spend exactly $0.00 on this project. While we're at it, I'm going to snag Flixel, just because it looks like a good fit for what I'm trying to do.
Anyway, the first thing to do is to pick a platform.
I'm going to go with Flash/Actionscript, because it's pretty similar to what I'm already familiar with, and because with a little fussing it's free. I'm willing to spend exactly $0.00 on this project. While we're at it, I'm going to snag Flixel, just because it looks like a good fit for what I'm trying to do.
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