A step-by-step look into the process of making a videogame, learning as I go. As a side effect, this is turning into a newbie tutorial for Flixel and AS3 game design.
Showing posts with label Sound. Show all posts
Showing posts with label Sound. Show all posts
Tuesday, March 29, 2011
BFXR
If you recall, I used DrPetter's program sfxr to make the sound effects for Project Jumper. Well, the lovely thing about open source code is that people keep poking away at it, and now increpare has created a new, feature overloaded version that he's calling bfxr. I've been getting pretty good sounds out of the thing by just mashing buttons at random. Just imagine what someone that actually knows what all those sliders mean could do!
Sunday, February 20, 2011
Open Thread: Got any questions?
On various forums and such, I always see questions about how to get the basics of programming working. I thought I'd just leave a spot here for people who are trying to follow along with Project Jumper, but are still confused.
So, go for it. Is there anything in Jumper that I've done that you don't understand? Anything I covered too quickly? Even basic stuff that I haven't covered at all?
So, go for it. Is there anything in Jumper that I've done that you don't understand? Anything I covered too quickly? Even basic stuff that I haven't covered at all?
Wednesday, January 12, 2011
Project Jumper Part 8: This isn't stomp at all! Fixing the delay in embedded sounds
I fully intended to spend this update on giving helmutguy a more robust set of physics, including the ability to stomp on Skel-Monsta's head. Instead, that stupid delay at the beginning of embedded mp3s has been driving me crazy, so I'm going to fix it once and for all. While we're at it, we'll get our first taste of editing the actual flixel files to suit our needs.
Wednesday, January 5, 2011
Project Jumper Part 6: Sound; Bleeps Bloops and Frustrated Screams
OK, time to buckle down and get sound sorted out. You guys have no idea how super excited I am this. No idea.
Actually, for the most part it's not too bad. Yeah, Flash only lets you embed mp3 files. But a lot of the time, that'll work just fine, and if the limitations aren't anything that will affect you, then everything is gravy.
Obviously, we're going to need some sounds. Let's make a quick shopping list:
Actually, for the most part it's not too bad. Yeah, Flash only lets you embed mp3 files. But a lot of the time, that'll work just fine, and if the limitations aren't anything that will affect you, then everything is gravy.
Obviously, we're going to need some sounds. Let's make a quick shopping list:
- Background music
- Player jump
- Player death
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