A step-by-step look into the process of making a videogame, learning as I go. As a side effect, this is turning into a newbie tutorial for Flixel and AS3 game design.
Tuesday, March 29, 2011
BFXR
If you recall, I used DrPetter's program sfxr to make the sound effects for Project Jumper. Well, the lovely thing about open source code is that people keep poking away at it, and now increpare has created a new, feature overloaded version that he's calling bfxr. I've been getting pretty good sounds out of the thing by just mashing buttons at random. Just imagine what someone that actually knows what all those sliders mean could do!
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