A step-by-step look into the process of making a videogame, learning as I go. As a side effect, this is turning into a newbie tutorial for Flixel and AS3 game design.
Showing posts with label Link. Show all posts
Showing posts with label Link. Show all posts
Tuesday, March 29, 2011
BFXR
If you recall, I used DrPetter's program sfxr to make the sound effects for Project Jumper. Well, the lovely thing about open source code is that people keep poking away at it, and now increpare has created a new, feature overloaded version that he's calling bfxr. I've been getting pretty good sounds out of the thing by just mashing buttons at random. Just imagine what someone that actually knows what all those sliders mean could do!
Tuesday, March 1, 2011
Memory management
Project Jumper isn't really having any memory issues yet, but sooner or later there's a good chance that it will come up, especially since I'm not doing a thing to conserve memory. Fortunately, someone who's paid more attention to this sort of thing than I have has put up a blog post on this topic. If you're worried about overloading your RAM, check it out.
Honestly, this is as much a memory aid for myself as anything else. Uh, no pun intended.
Honestly, this is as much a memory aid for myself as anything else. Uh, no pun intended.
Saturday, February 12, 2011
Organizing your game
Not too long ago, I mentioned how neat it was that FlxG has properties on it that you can access from any of your classes, like FlxG.score and FlxG.state. I was considering making my next update all about how to use that concept to your advantage, but someone's already beaten me to it. Photon Storm has a new post up that covers everything I would have said, so you should probably just go there and read it. :D
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